Nintendo Switch 2 Reported to Support NVIDIA DLSS 3.5 Ray Reconstruction Technology, but Not Frame Generation

NVIDIA announced the launch of NVIDIA DLSS 3.5 in August of this year. It uses ray reconstruction technology, a new AI model that creates higher-quality ray tracing images for intensive ray tracing games and applications.

YouTuber @Nate the Hate has some new intel from an insider. It is said that the Switch 2 (unnamed) being developed by Nintendo will also support NVIDIA DLSS 3.5 and even has more potential for ray tracing than PS5 and Xbox Series X|S. Of course, the effect of ray tracing mainly depends on the denoiser used by the game developer, so the actual effect may vary from game to game, but it can be continuously iterated through firmware updates.

Regarding the Nintendo Switch 2, Nate the Hate also said that it is not expected to support frame generation technology, but he believes that the console is very futuristic, and both Nintendo and NVIDIA are working hard to make it as advanced as possible in the field of mobile technology and have the most Suitable for the functional characteristics of the system.

While Nate the Hate has broken accurate news many times before, it is important to take today's content with a grain of salt.

However, considering the report that the Matrix Awakens Unreal Engine 5 Demo can run well on this console, it is indeed likely that this new console will support ray tracing technology, but there are doubts about the performance.

According to @SoldierDelta, the Nintendo Switch 2 (internally codenamed NG) is scheduled to be released on September 24 or November 3, 2024.

It is said that Nintendo Switch 2 will be available in two models at launch, one is a cartridge version priced at US$449 (currently about 3282 yuan), and the other is around US$400 (currently about 2924 yuan). digital-only version.

Considering that the pricing is significantly higher than the current Switch and Switch OLED, this new LCD machine can be said to be quite reasonable if it has features such as ray tracing.

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