The director of the remake of Prince of Persia: The Sands of Time defended the appearance of the game

In the most recent issue of Ubisoft Forward, Ubisoft introduced the remake of Prince of Persia: The Sands of Time saying that this remake of the 2003 title will feature revamped graphics while trying to keep everything that made the original installment so special.

However, after that announcement, not all fans were satisfied with the proposal of this new game and in particular some began to criticize the visual aspect of the title.

In this context, from The Mako Reactor they decided to ask the director of the game, Pierre Sylvain-Gires, what was the bet in that sense of this remake.

Sylvain-Gires naturally defended the work in the new installment and pointed out that everything is part of the proposal that consists of improving some points of Prince of Persia: The Sands of Time while trying to maintain certain dynamics.

Sylvain said, If you take the game that was made 17 years ago, there is definitely room for improvement in terms of graphics and we really wanted to give the game a unique look because Prince of Persia: The Sands of Time is actually a fantasy story. The storytelling, the 40 different levels you have to go through to finish the game are an immersion in the Thief of Baghdad and all these magical environments. So we decided to go for a unique visual treatment to make this game stand out from other games . It's not another Assassin's Creed, it's not like the same Prince of Persia from 2008. It has to be unique. This magic, this fantasy is shown through saturation, through light, so it is also a challenge to redefine the visual identity of the game with this remake.

In that sense, Sylvain-Gires reaffirmed that the visual proposal of the remake of Prince of Persia: The Sands of Time is intentional and has nothing to do with budget or time issues.

Deputy managing director Syed Abbas said, no, it was not a scheduling or budget issue. For us at Ubisoft, quality is of the utmost importance and this is something we have taken into account from the beginning. The project has been in development for the past two and a half years. We have had a peak of 170 members working on this project and not to mention other investments in infrastructure and configuration to make a modern game. No, there have not been any cuts in the budget or the schedule of the game.

Prince of Persia: The Sands of Time will be released in January 2021 for PS4, Xbox One, and PC.

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