A teaser image of Pokémon GO's augmented reality glasses

CEO of Niantic, the developer of the augmented reality game Pokémon GO offered a teaser picture of what could be the next new glasses for augmented reality, as the company makes a more aggressive push towards augmented reality. It's exciting to see the progress we're making to enable new types of devices that enhance our platform.

Niantic is fairly actively investing in the augmented reality space, so there's a chance that it might have partnered with a startup on a project, but this teaser image makes it look like it's showing off a device with its brand. There is also the possibility that this is a product in the smart glasses category that does not include a display, but rather focuses on building audio or camera functions in a pair of glasses.

Niantic previously announced that it is working with Qualcomm to help define its XR platform reference design. Notably, the Twitter teaser also follows Niantic's job listing for AR OS Engineering President. 

The list reads as follows: We are on an ambitious mission to transform the world into an augmented reality board that games and other applications can draw on, and this future is fully realized through HMD head-mounted AR displays. The engineering team at Niantic is looking for an inspiring leader to oversee the engineering direction to help build an augmented reality operating system for HMD head-mounted augmented reality screens and enable apps for millions of Niantic players.

The picture arrives amid a flurry of activity for the company, as it announced last week an augmented reality game based on Pikmin, another collaboration with Nintendo after the huge success of Pokémon GO. 

And earlier this month, it showed off a proof-of-concept version of Pokémon GO, powered by Microsoft's HoloLens 2. Niantic's augmented reality platform has been kept a secret for the most part, as the company appears to be waiting for an even more active moment in augmented reality development to make a big push. Part of this activity may ultimately be identified by an ecosystem for the wider augmented reality devices.

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