PS5 availability issues continue and the console lags behind the PS4

Chip crisis is the main reason Sony is failing to sell the PlayStation 5 as expected. At the beginning of its life cycle, the console was rolling out PlayStation 4 sales, but gradually the PS5 failed to keep up with the PS4. Sony's latest financial report testifies to this.

By 31 December 2021, the Japanese company had sold a total of 17.3 million PS5 units. From October to December last year, another 3.9 million were sold. These are not bad results, but the PS4 did better at the time. As many as 6.4 million new players found it during the Christmas period, giving PS4 a total of 20.2 million units in its first five quarters since its launch.

The PlayStation 5 is facing serious accessibility issues. Sony is failing to produce enough pieces to bring them to market. Despite the high demand, it was not possible to keep up with the PS4. As a result, the company is lowering its 2022 forecasts not only for PS5 sales, but also for game and network revenue .

As of December 31, 2021, the PlayStation Plus service reached 48 million subscribers , which is 0.6 million more than last year. PlayStation Network recorded 111 million users per month.

In the third quarter of 2021, a total of 92.7 million PS5 and PS4 games were sold (of which 11.3 million were from Sony as the publisher). This is 11.5 million less than 104.2 million units sold in the same period of the previous fiscal year.

Already 62% of all PS5 and PS4 game sales come from PlayStation Store. The store achieved sales of $ 3.8 billion, which is also the second-highest turnover in a quarter. Sony generated revenue of $ 7.15 billion in the third quarter. This is the second-best sales quarter in PlayStation history.

In the end, another 0.2 million PlayStation 4 consoles were sold, bringing this console to 116.8 million.

Sony intends to continue to focus on single-player story experiences but also wants to release ten live-service games by 2026, games that will continue to receive new content. That's why she bought the American studio Bungie, which is behind the Destiny series, for $ 3.6 billion. Bungie will remain an independent company and a multiplatform studio with the ability to publish games and reach out to players wherever they choose to play.

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