The first third-party test of Intel XeSS oversampling is released

Similar to NVIDIA's DLSS and AMD FSR technologies, Intel will also launch its own game resolution oversampling technology, XeSS. Recently, foreign media Digital Foundry has obtained the exclusive right to use Intel's XeSS technology and brought the first independent test.

A foreign media compared Xess 1.187, DLSS 2.3, and FSR 2.0. The game tested is "Tomb Raider: Shadow", and the hardware is Ruixuan A770 and RTX 3070 graphics cards. The input resolution comparison under different presets is as follows.

XeSS oversampling from 720p to 1440p increased frame rendering time by 2ms. When oversampling 1080p to 4K using XeSS performance mode, frame rendering time increased from 8.8ms to 12.2ms (a 3.4ms increase ). Shadow of the Tomb Raider delivers a 52% to 88% increase in frame rate in performance mode, and a 177% improvement in the 3DMark XeSS test with ray tracing.

According to Digital Foundry, XeSS will have an ultra-quality mode that doesn't exist on FSR 2.0 or DLSS 2.3. This mode has a higher resolution than Quality mode and can provide a 16% to 23% performance boost in Shadow of the Tomb Raider at 4K and 1440p resolutions.

In general, the enhancement effect of Intel XeSS under the adapted "Tomb Raider: Shadow" is comparable to that of NVIDIA DLSS 2.3, and the implementation of the two is also similar, both using deep learning to synthesize close to native high-resolution rate rendering quality images. However, XeSS still has some rendering issues , which hopefully can be fixed in subsequent releases.

Intel has announced games that support XeSS, including "Call of Duty: Modern Warfare II", "Tomb Raider: Shadow", "Eternal Doom", "Hitman 3", "Death Stranding" and other over 20 game.

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