Intel is working to make integrated graphics cards support real-time ray tracing

Intel engineers have shared their latest progress in ray tracing and neural graphics research. The company is reportedly working on more efficient path tracing rendering and is committed to making integrated GPUs capable of real-time path tracing.

Ray tracing is a rendering technique that simulates the way light bounces off objects in a scene. It can produce more realistic and visually appealing images than traditional rendering methods. However, ray tracing is computationally expensive, which has limited its use to high-end graphics cards.

Intel is developing new methods to make ray tracing more efficient. The company is also working on new hardware accelerators that can speed up ray tracing calculations. These efforts could make ray tracing more accessible to a wider range of devices, including integrated graphics cards.

Integrated graphics cards are commonly found in laptops and other budget-friendly computers. They are not as powerful as dedicated graphics cards, but they can still provide decent gaming performance. If Intel is successful in making integrated graphics cards support real-time ray tracing, it could open up new possibilities for gaming and other graphics-intensive applications on these devices.

The company has not yet announced a timeline for when it plans to make integrated graphics cards capable of real-time ray tracing. However, the progress it has made so far is encouraging. If Intel can continue to make advances in this area, it could revolutionize the way we interact with computers.

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